Modified Cards

Lord of The Dead

1%

INT +3 +15 ATK & MATK Chance to inflict Stun, Curse, Silence, Poison, or Bleeding onm hit If refine +10: INT +1, ATK & MATK +10 [Priest Class] +1% ATK & MATK If Lex Aeterna is learned: chance to auto-cast Lv1 Magic Crasher

Baphomet

1%

HIT +30 Attacks deal splash damage (3-cell radius) If refine is +10: +25 ATK [Katar, 2H Axe, 2H Spear, 2H Sword, Lightsaber] STR +3, AGI +3, +10 HIT, +25 ATK

Doppelganger

1%

+5% physical damage +100% ASPD If refine is +10: +5 ATK and +5 MATK

Mistress

1%

Nullifies Gemstone cost for some skills +15% SP cost when using skills If refine is +7: +1% MATK

Orc Hero

1%

VIT +5 Immune to Stun If refine is +7: VIT +2, -2% Neutral damage taken

Drake

1%

Ignore size damage penalty If refine is +10: +10% physical damage vs all sizes

Eddga

1%

STR +3, ASPD +3 Grants Endure effect while equipped If refine is +7: +3% Max HP If refine is +9: -3% ranged damaged taken [Blacksmith Class] STR +2, +5% Max HP, +10% Cart Termination damage

Maya

1%

40% chance to reflect single-target magic (excludes ground skills) If refine is +7: -2% damage from all sizes If refine is +9: additional -2% from all sizes [+ Maya Purple Card] +5% magic reflect (single-target)

Moonlight Flower

1%

Grants movement speed boost while equipped If refine +9: -1% magic damage taken [Assasin, Sith Class] Crit +2, -1% magic damage taken

Pharaoh

1%

All stats +1 -25% SP cost [+Bacsojin Card] +15% healing effectiveness [+Evil Snake Lord Card] INT +2 [+Kiel Card] All Stats +1 (additional) [+Mistress Card] +3% MATK [+Orc Hero Card] VIT +2, +2% Max HP [+Vesper Card] Ignore 15% DEF and MDEF of Boss monsters

Pheeoni

1%

HIT +100 +5% physical damage If refine is +10: +5% ranged damage

Orc Lord

1%

MaxHP -15% Reflect 30% melee damage -5% damage from Boss monsters If refine is +7: +15% MaxHP If refine +9: +5% melee reflect [Priest, Jedi Class] Every 50 base VIT: +1% MaxHP, +5% melee reflect

Stormy Knight

1%

20% chance to Freeze enemy on hit Chance to auto-cast Lv2 Storm Gust on physical attack When compounded to a rod: INT +1, Ignores 3% MDEF of enemies.

Hatii

1%

MAxHP +10% 50% change to freeze attacker on physical hit If refine is +7: -7% Water dmg taken If refine is +9: +15% MaxHP

Dark Lord

1%

Chance to auto-cast Lv 5 Meteor Storm when hit -5% Fire dmg taken +10% Water dmg taken If refine is +7: +2% Fire magic dmg If refine is +9: +3% more Fire magic dmg

Dracula

1%

MATK +15 5% chance to heal 5% of magic dmg dealt If refine is +10: MATK +5% [+ Two-Handed Staff] +4% heal chance, MATK +4%

Dark Snake Lord

1%

INT +3 Immune to blind and Curse If refine is +7: +250 Max SP, +2 INT

Incantation Samurai

1%

Ignores Normal monster DEF. Disables HP regen. Drains 666 HP every 10s. Drains 999HP on unequip. If base Agi >= 125, HP drain is negated. If refine >= +10, +2% physical dmg vs all races

RSX-0806

1%

Str +3, Vit +3 MaxHP +5%, ATK +25 Grants Knockback immunity. If refine >= +7: ATK +25 If refine >= +9: MaxHP +10%, ATK +5%

White Lady

1%

+30% Healing effectiveness +25% SP cost for skills If refine >= +7: -15% SP cost, +5% healing effectiveness [Priest Class] +5% healing effectiveness +5% MaxHP

Boss Egnigem

1%

MaxHP +12% MaxSP +12% If footgear refine >= +9, MaxHP and MaxSP +3%

Vesper

1%

Int +2, Dex +2 Ignores 3-% of Boss monster's Physical Defense Rate when inflicting physical attacks against them. Ignores 30% of Boss monster's Magic Defense Rate when inflicting magic attacks against them. If the headgear is refined to +7 or higher, further ignores 5% defense and magic defense of Boss monsters and further increases physical and magical damage against Boss monsters by 5%.

Detardeurus

1%

Gains immunity against Frozen status. Adds a chance of autocasting Level 1 Land Protector each time the wearer is magically attacked. If Armor refine >= +7: Reduces magical damage taken by 5%. If Armor refine >= +9: MaxHP and MaxSP +15%.

Atroce

1%

Atk +50 Hit +25 [Merchant class] Make weapon indestructible.

Berzebub

1%

[Modified] [ If base AGI is 150 or more ] Agi +5 Increase Resistance to all elements except Neutral by 2%. [ If base INT is 150 or more ] INT +5 MATK +3% [ If base VIT is 150 or more ] VIT +5 MaxHP +3%

Turtle General

1%

  • Increase physical damage by 20% to all classes.

  • Increases the damage of Magnum Break by 50%.

  • [Dagger, Huuma Shuriken, Katar, One-Handed Axe, Two-Handed Axe, Lightsaber]

    • Enables the use of level 10 Magnum Brea

Ktullanux

1%

Increases physical and magic damage to fire monsters by 50%. adds a chance of auto casting Level 3 Ice Spear when the wearer receives physical damage. If the Armor is refined to +7 or higher, instead auto-casts level 5 Freezing spear. If the Armor is refined to +9 or higher, increases physical and magical attack by 12%.

Lady tanee

1%

MaxSP +50% MaxHP -40% Adds a low chance of dropping Banana when defeating monsters. Increases healing effect of Banana by 100%.

Osiris

1%

Increases maximum HP and SP by 3%. Enable full HP and SP restoration when resurrected. [ Mage, Archer, Acolyte, Ninja, Sith ] Def +3, MaxSP +2%. [ Swordsman, Merchant, Thief, Gunslinger, Jedi ] MDEF +3, MaxSP +2%. [Super Novice ] MaxHP +37500 MaxsP +750

Golden Thief Bug

0.20%

50% less magic damage taken. -20% magic critical damage. If refine is +9: -10% more magic crit damage, -10% more magic damage taken. Doubles SP cost of all skills. Blocks all healing and positive buffs from magic.

Tao Gunka

0.20%

Max HP +100% -50% DEF and MDEF If refine is +7: +5% DEF and MDEF If refine is +9: +5% Max HP, -10% Max SP

Gloom Under night

0.20%

Increase Physical damage to Holy, Shadow, Angel and Demon monsters by 40%. Increase Ghost and Holy property magical damage by 40%. If the armor is refined to +7 or higher, reduces damage taken from angel and demon monsters by 10%. If the armor is refined to +9 or higher, makes the armor Unstrippable.

Ifrit

0.20%

Every 10 Job Lv: +1 HIT, +1 FLEE Every 4 Job Lv: +1 ATK Low chance to auto-cast Lv 2 Earthquake when hit Ifnot wearing a shield: +35 ATK, +7% damage vs Boss monsters

Thanatos

0.20%

Def -30 Flee -30 Enchants compounded weapon with the Infiltration skill effect. Each attack drains 1 SP. This card is part of the 2-Cards Max Deadly Combo restriction.

Randgris

0.20%

Atk +50 Deals increased damage based on the target's defense.

Amon Ra

0.20%

All stats +1 3% chance to cast Lv 10 Kyrie Eleison on hit. +2% chance if INT >=99. If refine >= +7: All stats +1 If refine >= +9: -1% Fire & Earth dmg taken. Part of 2-cards Max Deadly Combo restriction.

Kiel-D-01

0.20%

All stats +3 +25% SP cost of all skills If refine is +7: All Stats +2

Fallen Bishop

0.20%

Matk +10% MaxSP -50% Increase magic damage to Demi Human and Angel monsters by 50% Every +2 refine: +1% magic crit damage vs Demi-humans

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